Hi Readers
Sorry for lack of posts but we are still starting up and
themaster's finger broke so he can't post;
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We have a new Member:
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Display Name:TheguywholikesMacs
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Thankyou
Friday, 30 November 2007
Status Update :: theageofempiresiii
at 12:13:00 pm Labels: Status, Status update, TheguywholikesMacs, Update
Wednesday, 31 October 2007
Other Sneeky stuff (proggrammers)
---this sneaky stuff is recommended for programmers only---
Open the sp_yourcityname_homecity.xml file in the My Documents\My Games\Age of Empires 3\Savegame (dont forget to make a back up first) folder, search for . You will see something like this xx, put in 99 for the xx, save the file, go into the game and play a skirmish. Now you are level 99 !
Open the sp_yourcityname_homecity.xml file located in \My Documents\My Games\Age of Empires 3\Savegame (dont forget to make a backup of this file) find this line . The line should look like this xx, where x is the number of skillpoints you currently have. Change the xx to a high number such as 999, save the file and start Age of Empires 3. Go into a skirmish game, go to manage your city and you will now have 999 unlock points to unlock various things for your city.
Note: This procedure involves editing a game file; create a backup
copy of the file before proceeding. Use a text editor to edit the
"proto.xml" file in the "data" directory in the game
folder. Note: You may first need to uncheck the "Read Only"
attribute of that file's properties in Windows Explorer. Search for the text
"CrateOf". You will find CrateofFood, CrateofCoin, CrateofWood,
CrateofFoodLarge, CrafteofCoinLarge, and CrateofWoodLarge. For all these
entries, find the tag "InitialResourceCount" and change the count to
whatever desired. For example, the normal crates each have "100.000"
of the resources. You can change the "100" to "99999.000",
etc. Make sure you do this for all the crates; sometimes a map will give you a
large crate of something, and smaller ones of something else, etc. This works
best because every map you play in Campaign mode or Skirmish mode starts you
with some "crates" of resources, which your settlers will gather out.
This will edit the crates to have large amounts of resources in them. However,
it still takes a long time to get the resources out of the crate for the settlers, because there are so many. If you are
impatient, search for "Settler" in the "proto.xml" file and
find the tag for GatherCrate. Change the value to whatever desired, preferably
something very high (for example, "99999"). They will pull the
resources out of the crate instantly.
Note: This
procedure involves editing a game file; create a backup copy of the file before
proceeding. Use a text editor to edit the "proto.xml" file in the
"data" directory in the game folder. Find a the heading for a unit in
the file (for example, "Explorer"). Locate the area below the heading
that starts with the <Flag> tags. Add a new line under that area
with:
- <Flag>Invulnerable</Flag>
- <Flag>DoNotDieAtZeroHitpoints</Flag>
This is similar to the
"Edit resources" trick, except only your side benefits and not the
CPU. This trick will enable your hero character to move very fast on the map;
have lots of hit points; destroy any enemy unit/building in one click; etc.
Note: This procedure involves editing a game file; create a backup copy
of the file before proceeding. Use a text editor to edit the
"proto.xml" file in the "data" directory in the game
folder. Search for your hero's first name plus "SPC". For example,
for "Amelia", it is "SPCAmelia". You should find something
that looks like the following:
<Unit
id ='458' name ='SPCAmelia'>
The XML tags of interests are as follows:
<MaxVelocity>5.0000</MaxVelocity>
<MaxRunVelocity>7.0000</MaxRunVelocity>
<TurnRate>18.0000</TurnRate>
<InitialHitpoints>850.0000</InitialHitpoints>
<MaxHitpoints>850.0000</MaxHitpoints>
<LOS>24.0000</LOS>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>14.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DoubleBarrelAttack</Name>
<Damage>750.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageArea>1.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>14.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MusketAttack</Name>
<Damage>16.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
Change the above values to create
a super hero, as follows.
<MaxVelocity>50.0000</MaxVelocity>
<MaxRunVelocity>70.0000</MaxRunVelocity>
<TurnRate>68.0000</TurnRate>
<InitialHitpoints>99999.0000</InitialHitpoints>
<MaxHitpoints>99999.0000</MaxHitpoints>
<LOS>99.0000</LOS>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>1.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DoubleBarrelAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>50.000000</MaxRange>
<ROF>1.000000</ROF>
<DamageArea>1.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
</ProtoAction>
<ProtoAction>
<Name>MusketAttack</Name>
<Damage>9999.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>50.000000</MaxRange>
<ROF>1.000000</ROF>
</ProtoAction>
Note: Do not set the any
of the <MaxVelocity>, <MaxRunVelocity>, or <TurnRate> values
too high. This will cause your character to "jump" instantly from one
spot to the next because their movement speed is so fast. This makes it
difficult to move/track your character around the map. The <ROF> or rate
of fire should be set to a low value. This acts as a delay. The lower the
value, the lesser the delay. Note: You can test your changes while the
game is running. Just save the current game. Switch over to your text editor,
then make changes to "proto.xml" and save the file. Switch back to
the game, then reload saved game.
at 9:00:00 pm
Tuesday, 30 October 2007
Other Sneeky stuff
here are some other sneaky stuff:
Easy experience points
To get easy experience for your home town, start a Skirmish, choose the Sandbox difficulty setting, and the smallest map. Win the game the fastest way possible. You will receive the usual amount of experience, but can do this as many times as desired. If desired, use the cheats to win the game quicker and easier.
Revealing the entire map
Save your game and resign. The map will be shown to you as if you had lost. Then, just load the game and keep playing. Note: The map will be shown only between clicking to resign and choosing to quit. It will not continue like this when you start the loaded game.
at 6:19:00 pm
Cheats with explanation
AOE cheats with explanations see below for quick reference list:
No Fog of War
Entry Location: Hit the ENTER key and type in the code for the indicated effect:
X marks the spot
Gives 10,000 Food
Entry Location: Hit the ENTER key and type in the code for the indicated effect:
Medium Rare Please
Gives 10,000 Coin
Entry Location:Hit the ENTER key and type in the code for the indicated effect:
Give me liberty or give me coin
Gives 10,000 XP
Entry Location: Hit the ENTER key and type in the code for the indicated effect:
Nova & Orion
Fattens all Animals on Map
Entry Location: Hit the ENTER key and type in the code for the indicated effect:
A recent study indicated that 100% of herdables are obese
Turns on 100x Gather/build Rates
Entry Location: Hit the ENTER key and type in the code for the indicated effect:
Speed always wins
Turn on "Musketeer'ed!" when you get kill (displays the name of the person who killed someone else)
Entry Location: Hit the ENTER key and type in the code for the indicated effect:
Sooo Good
Spawns the Mediocre Bombard at your Military gather point
Entry Location: Hit the ENTER key and type in the code for the indicated effect:
Ya gotta make do with what ya got
Gives 10,000 Wood
Entry Location: Hit the ENTER key and type in the code for the indicated effect:
censored (this may need to be placed in brackets like an HTML tag ex. <censored>)
Gives you a big red monster truck that can run over anything
Entry Location: Hit the ENTER key and type in the code for the indicated effect:
tuck tuck tuck
Win in Single player
Entry Location: Hit the ENTER key and type in the code for the indicated effect:
this is too hard
at 10:21:00 am
Quick cheat list
here it is, very handy print it for a in game reference see above for more explanation
| Result | Cheat Code |
| 10,000 coin | Give me liberty or give me coin |
| 10,000 food | Medium Rare Please |
| 10,000 wood | <censored> |
| 10,000 experience points | Nova & Orion |
| 100x gather/build rates | Speed always wins |
| Win single player mission | this is too hard |
| Disable fog of war | X marks the spot |
| Spawns Mediocre Bombard at Home City gather point | Ya gotta make do with what ya got |
| Spawn big red monster truck | tuck tuck tuck |
| "Musketeer'ed!" when killed by Musketeers | Sooo Good |
| Fatten animals on map | A recent study indicated that 100% of herdables are obese |
at 10:12:00 am
