Friday, 30 November 2007

Status Update :: theageofempiresiii

Hi Readers

Sorry for lack of posts but we are still starting up and
themaster's finger broke so he can't post;


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We have a new Member:
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Display Name:TheguywholikesMacs
Status: Author
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Profile: unknown
E-Mail:unknown
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This is not a automated message
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Thankyou

Wednesday, 31 October 2007

Other Sneeky stuff (proggrammers)

---this sneaky stuff is recommended for programmers only---




  • Easy Leveling in Single Player


  • Open the sp_yourcityname_homecity.xml file in the My Documents\My Games\Age of Empires 3\Savegame (dont forget to make a back up first) folder, search for . You will see something like this xx, put in 99 for the xx, save the file, go into the game and play a skirmish. Now you are level 99 !


  • Unlimited Unlock Points in Single player

  • Open the sp_yourcityname_homecity.xml file located in \My Documents\My Games\Age of Empires 3\Savegame (dont forget to make a backup of this file) find this line . The line should look like this xx, where x is the number of skillpoints you currently have. Change the xx to a high number such as 999, save the file and start Age of Empires 3. Go into a skirmish game, go to manage your city and you will now have 999 unlock points to unlock various things for your city.

  • Edit resources

    Note: This procedure involves editing a game file; create a backup
    copy of the file before proceeding. Use a text editor to edit the
    "proto.xml" file in the "data" directory in the game
    folder. Note: You may first need to uncheck the "Read Only"
    attribute of that file's properties in Windows Explorer. Search for the text
    "CrateOf". You will find CrateofFood, CrateofCoin, CrateofWood,
    CrateofFoodLarge, CrafteofCoinLarge, and CrateofWoodLarge. For all these
    entries, find the tag "InitialResourceCount" and change the count to
    whatever desired. For example, the normal crates each have "100.000"
    of the resources. You can change the "100" to "99999.000",
    etc. Make sure you do this for all the crates; sometimes a map will give you a
    large crate of something, and smaller ones of something else, etc. This works
    best because every map you play in Campaign mode or Skirmish mode starts you
    with some "crates" of resources, which your settlers will gather out.
    This will edit the crates to have large amounts of resources in them. However,
    it still takes a long time to get the resources out of the crate for the settlers, because there are so many. If you are
    impatient, search for "Settler" in the "proto.xml" file and
    find the tag for GatherCrate. Change the value to whatever desired, preferably
    something very high (for example, "99999"). They will pull the
    resources out of the crate instantly.


  • Invincible units

    Note: This
    procedure involves editing a game file; create a backup copy of the file before
    proceeding. Use a text editor to edit the "proto.xml" file in the
    "data" directory in the game folder. Find a the heading for a unit in
    the file (for example, "Explorer"). Locate the area below the heading
    that starts with the <Flag> tags. Add a new line under that area
    with:

      <Flag>Invulnerable</Flag>
      <Flag>DoNotDieAtZeroHitpoints</Flag>


  • Super heroes

    This is similar to the
    "Edit resources" trick, except only your side benefits and not the
    CPU. This trick will enable your hero character to move very fast on the map;
    have lots of hit points; destroy any enemy unit/building in one click; etc.
    Note: This procedure involves editing a game file; create a backup copy
    of the file before proceeding. Use a text editor to edit the
    "proto.xml" file in the "data" directory in the game
    folder. Search for your hero's first name plus "SPC". For example,
    for "Amelia", it is "SPCAmelia". You should find something
    that looks like the following:

    </Unit>
    <Unit
    id ='458' name ='SPCAmelia'>

    The XML tags of interests are as follows:

    <MaxVelocity>5.0000</MaxVelocity>
    <MaxRunVelocity>7.0000</MaxRunVelocity>
    <TurnRate>18.0000</TurnRate>
    <InitialHitpoints>850.0000</InitialHitpoints>
    <MaxHitpoints>850.0000</MaxHitpoints>
    <LOS>24.0000</LOS>
    <ProtoAction>
    <Name>BuildingAttack</Name>
    <Damage>14.000000</Damage>
    <DamageType>Siege</DamageType>
    <ROF>3.000000</ROF>
    </ProtoAction>
    <ProtoAction>
    <Name>DoubleBarrelAttack</Name>
    <Damage>750.000000</Damage>
    <DamageType>Ranged</DamageType>
    <MaxRange>16.000000</MaxRange>
    <ROF>3.000000</ROF>
    <DamageArea>1.000000</DamageArea>
    <DamageFlags>GAIAEnemy</DamageFlags>
    </ProtoAction>
    <ProtoAction>
    <Name>HandAttack</Name>
    <Damage>14.000000</Damage>
    <DamageType>Hand</DamageType>
    <ROF>1.500000</ROF>
    </ProtoAction>
    <ProtoAction>
    <Name>MusketAttack</Name>
    <Damage>16.000000</Damage>
    <DamageType>Ranged</DamageType>
    <MaxRange>16.000000</MaxRange>
    <ROF>3.000000</ROF>
    </ProtoAction>

    Change the above values to create
    a super hero, as follows.

    <MaxVelocity>50.0000</MaxVelocity>
    <MaxRunVelocity>70.0000</MaxRunVelocity>
    <TurnRate>68.0000</TurnRate>
    <InitialHitpoints>99999.0000</InitialHitpoints>

    <MaxHitpoints>99999.0000</MaxHitpoints>
    <LOS>99.0000</LOS>
    <ProtoAction>
    <Name>BuildingAttack</Name>
    <Damage>9999.000000</Damage>
    <DamageType>Siege</DamageType>
    <ROF>1.000000</ROF>
    </ProtoAction>
    <ProtoAction>
    <Name>DoubleBarrelAttack</Name>
    <Damage>9999.000000</Damage>
    <DamageType>Ranged</DamageType>
    <MaxRange>50.000000</MaxRange>
    <ROF>1.000000</ROF>
    <DamageArea>1.000000</DamageArea>
    <DamageFlags>GAIAEnemy</DamageFlags>
    </ProtoAction>
    <ProtoAction>
    <Name>HandAttack</Name>
    <Damage>9999.000000</Damage>
    <DamageType>Hand</DamageType>
    <ROF>1.500000</ROF>
    </ProtoAction>
    <ProtoAction>
    <Name>MusketAttack</Name>
    <Damage>9999.000000</Damage>
    <DamageType>Ranged</DamageType>
    <MaxRange>50.000000</MaxRange>
    <ROF>1.000000</ROF>
    </ProtoAction>

    Note: Do not set the any
    of the <MaxVelocity>, <MaxRunVelocity>, or <TurnRate> values
    too high. This will cause your character to "jump" instantly from one
    spot to the next because their movement speed is so fast. This makes it
    difficult to move/track your character around the map. The <ROF> or rate
    of fire should be set to a low value. This acts as a delay. The lower the
    value, the lesser the delay. Note: You can test your changes while the
    game is running. Just save the current game. Switch over to your text editor,
    then make changes to "proto.xml" and save the file. Switch back to
    the game, then reload saved game.

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